This time, focusing on the Italian theatre of war, where hills and mountains where a huge part of the battlefield. With CoH3, the core gameplay from the previous games remains largely unchanged. Read the Company of Heroes battleground, play the advantages. Not to mention the sheer attention to detail, made the CoH series a total winner in my books. New to the series is a much heavier weight on what a tactical advantage verticality offers, using the high ground is crucial when planning. I love the accuracy afforded to real world “force-multipliers” and their effect on the immediate battlefield. CoH is focused on a single battle-scape, with deep WWII realism. Where the scale is more intimate, than the sweeping, nation conflict found the Total Wars or Command and Conquers of this world. What I love is that CoH had this unique space in the RTS world. I played “A LOT” of Company of Heroes 1 on PC. Surprisingly though, it’s actually some of Relic’s single-player design choices that has caused me concern. Company of Heroes 3 (CoH3) has had the gamepad or controller conversion treatment, and pleasingly I can report the experience on PS5 is excellent. PC Real Time Strategy (RTS) games live and die by their control system when ported to Console.
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